check wheater enter number is positive , negetive or zero .

 #include<stdio.h>

#include<conio.h>

void main ()


{


         int a;


         clrscr ();




   printf("enter the value of a \n ");


   scanf("%d",&a);




   if (a > 0)


   printf("the no. is positive");




   else if(a<0)


   printf("the no. is negetive");




   else


   printf("it is zero");




   getch ();




}




output 1 : 

enter the value of a

 45


the no. is positive

[Process completed (code 10) - press Enter]


Output 2:

enter the value of a

 0


it is zero

[Process completed (code 10) - press Enter]


Output 3:

enter the value of a

 -3


the no. is negetive

[Process completed (code 10) - press Enter]



Comments

Popular Post

Create a base class called shape .Use this class to store two double type values that could be used to compute the area of figures, Derive two specific classes called triangle and rectangle from the base shape .Add to the base class, a member function get_data() to initialise base class data members and another member function display_area() to compute and display the area of figures. Make display_area () as a virtual function and redefine this function in the derived class to suit their requirements. Using these three classes, design a program that will accept dimensions of a triangle or a rectangle interactively and display the area. Area of rectangle = x*y Area of triangle = ½*x*y